4

// Abandoned Office · Class 1 · Unsafe

Level 4

"Abandoned Office"

It looks like somewhere you have been before. You have not been here before.

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Class1 — Unsafe SafetyModerate — entity presence lower than Levels 2–3 LightingFluorescent — relatively stable SizeInfinite

Description

Level 4

Level 4 is a paradox of comfort and unease. After the crumbling concrete and suffocating machinery of Levels 2 and 3, it looks almost normal. White drywall partitions, grey carpet tiles, dropped fluorescent ceiling panels — it is unmistakably an office building, and a relatively modern one. The lighting is brighter and more consistent than any previous level. The air is drier. It is the first level since Level 0 that does not smell like rust or damp.

The office is entirely empty of furniture. Desks, chairs, filing cabinets — whatever once occupied this space is gone. What remains is the shell of an office floor: the partitioning walls, the ceiling grid, the carpet, and the lights. Rooms open into rooms open into corridors that loop and diverge with the same non-Euclidean logic that governs all Backrooms levels, but the relative familiarity of the environment makes that wrongness harder to identify and easier to be caught out by.

Some rooms in Level 4 have windows. This is notable. They look out onto other office spaces — not the outside, not any exterior, but other interior rooms at angles that should not be possible from the position of the window. Some windows look out onto rooms that are not otherwise accessible. A small number of windows contain The Windows (Entity 2). Do not look at windows in Level 4 for longer than necessary to check whether they are safe.

Level 4

The level has a relatively lower entity density than Levels 2 and 3, which, combined with the better lighting and more navigable layout, makes it one of the more survivable levels in the Main Nine. Several small outposts have been established here. The M.E.G. uses Level 4 transit corridors as a route between other bases. However, its apparent safety should not be mistaken for actual safety. The Windows alone make Level 4 significantly more psychologically hazardous than its entity count suggests.

Entities

Entity density in Level 4 is lower than in Levels 2 and 3. The primary unique hazard is The Windows, which are encountered with higher frequency here than almost anywhere else due to the prevalence of window panes throughout the level. Standard entity awareness protocols apply.

How to Enter & Exit

↓ Entrances

  • Gradual transition from Level 3 — brick gives way to drywall, machinery disappears
  • Noclipping through walls in Level 3
  • Small chance of entry from Level 1 via noclip

↑ Exits

  • Continued travel transitions into Level 5 — décor shifts from modern office to older hotel aesthetic
  • Noclipping may lead to Level 3 or Level 5
  • Stairwells — some lead to other levels; others loop internally
  • Elevators are present but destinations are not predictable